Rikke is Educational Curriculum Manager & Play Facilitator

Rikke Berggreen Paaskesen is a teacher and educational sociologist. She has a broad teaching experience with children and youngsters and has also been teaching students at the Teacher Education in DK and adults at FOF.

Rikke has been Head of Department in Coding Pirates DOKK1, a maker environment, and she has been specialised in teaching with the use of robot technology, among others she started up the elective subject RoboTech at a Boarding School for teens. 

Rikke works for KUBO Robotics, DK. 

As a speaker Rikke has been given talks in the following contexts:

CounterPlay conference: "Entrepreneurshipspirit, Innovative skills and Conditions for Creative Learning in Education" (2015)

RoboBusiness Europe, the entrepreneurship track Play&Learn (2016) 

Danmarks Læringsfestival (2016)

Human Futures, Aarhus Universitet: "Critical Pedagogical Design Thinking With The Use Of Robottechnologies In Formal Education" (2016) and "Education In Times Of Manipulative Technologies and Automation" (2017) 

Human-Robot conference in Vienna: "Growing-up hand in hand with robots: designing and evaluating child-robot interaction from a developmental perspective" (2017) 

Learning event for teachers at Horsens Municipality: "Eksperimenterende læringsdesign for demokratisk dannelse" (2017) 

Talk for parrents and teachers in Kenya: "The Purpose of Play, Creativity & Innovation" (2017)

VIA NNU-conference: "Technological Formation, Learning Designs & Big Ideas" - about the importance of learning with creative, imaginative and explorative use of technology in preschool, primary school and secondary school (2018) 

For teachers at the Bation Hall in Kenya: "The Value of Play-based Strategies & Creative Approaches" (2018)

Placeholder Odense: Presentation and workshop for teachers and teaching assistents from Odense Municipality getting introduced to hands-on experiences with KUBO (2019)

BETT conference London: Running workshops, showing attendees how to introduce students to computing in a playful, cross-curricular way (2019)

Online Webinar and Q&A session, PlayFutures, Exploration 1: Playbased strategies in the classroom. Lego Foundation (2019)

Short presentation at Design School Kolding on cross-cultural approaches using KUBO in the classroom: "Social Play in an (Robot)Technological Perspective" (2019)

Presentation and hands-on introduction to KUBO Coding++ for sales- and educational people in the US, Pittsburgh (2019)

"UCN - Teacher Education towards 2030". Presentation and debate on the theme "Development of Educational Technology in Cooperation with Praxis", together with EdTech Denmark (2019)

Working with robotics in unformal learning environments, 2015

Themes for Presentations:

Designthinking learningdesign

Technology and storytelling in open-ended projects

Tinkering, design and coding in the classroom

Democratic technological formation - what is it about?

Teaching creatively with the use of technologies and from a design-methodical approach

Developing and cultivating  children's research-competence 

Constructionism as an educational approach

Value-creating and purposeful approaches with the use of robotics in education

STEM, STEAM & Humanities

Play-based strategies in the classroom 

Cross-curricular approaches: STEAM in the daily classroom

Tech-toys, Household technologies & Robots as companion

Critical-constructive didactic og culture-creation

- The primary pivotal point and purpose with my talks is to spread common conscious reflection and information upon robottechnology, - and about play. It is as well to promote a widespread attitude on how we in education can be even more competent on qualifying knowledge about the subject. This I'm engaged with myself practising a hands-on minds-on approach to technology.

 

Roundtable: The Impact of Combining Arts and Science

The humanities and the arts should play a major part in the thought processes of scientists and engineers, when developing technology for the betterment of human wellbeing and social welfare. Roundtable discussion in Education Technology (UK) 2019

Tinkering Activities with KUBO

Students (aged 4-10) can build up a whole world while using their playful imagination - to be expressed combining coding and tinkering.
Have students make up small dialogues between KUBO and the monsters made from clay, matches and other awesome stuff from the primary school classroom.

Second Exploration in Kenya, 2018

In our second exploration to Kenya with PlayFutures, 2018, we continued activities with Bee-Bot and developing skills on code literacy such as direction, input, output, sequence, algorithm and bug. This we combined with practising tinkering activities and storytelling; children constructing their own design from a Village and a Playpark. We also practised roleplay and gamebased activities outdoors for the children to play respectively the computer, the programmer and the navigator/helper.  

We exchanged and followed-up with the local teachers at Blossoming Cherries Learning Center on how they have been implementing play in their daily activities within the last year.

We gave talks and we had exchange with a big group of teachers at The Bation Hall in Embu, Kenya.

Tinkering, Design and Coding with Bee-Bot, Kenya 2018

Children tinker, design and tell stories, making use of very basic recycled materials in combination with technology. This approach develops and nurses the children’s imagination and sense of participation.

Code Literacy with Bee-Bot, Kenya 2018

See how basic coding literacy can be made a daily part of the curriculum in both math, language and science lessons.

Tinkering activities

Learning sequence with Bee-Bot

Storytelling with Bee-Bot

Gamebased activites outdoors

Presentation at the Bation Hall, Kenya

First Exploration in Kenya, 2017

Pilot-project in Kenya with preschoolers (aged 3-6 years old) and robotics, developing play-based strategies for teachers in the classroom (2017/18).

On our first exploration in Kenya with PlayFutures the children have created CupBots from recycling materials, mixed materials, small motors, wires and batteries as an introduction to engineering and we have been working with Bee-Bot as an introduction to the children's first hands-on technology in the classroom. The mission is to develop play-based strategies, and one must say that the kids were very excited, joyful and happy to play around with both CupBots and Bee-Bot. The teachers were inspired to implement playful activities in teaching when learning about numeracy and literacy.

Learning with Bee-Bot & CupBots

Selfmade CupBot

Having fun while exploring the behaviour of the CupBot

Nursing creative abilities with CupBots

Developing imaginative competencies with Bee-Bot

Learning numeracy with Bee-Bot

Exploratory play & active engagement

The students were engaged in play, active engagement, joyful moments, absorbed in exploring and having fun with their selfmade CupBots. Learning about behaviour and speed of the CupBot. 

 

 

 

KUBO Robotics: Introduction course for teachers from Odense Municipality, 2019

Teachers getting introduced to KUBO

Teachers and teaching assistants from Odense Municipality getting hands-on experience with KUBO and getting introduced to our online curriculum (The Coding License) that covers many STEAM curriculum targets to prepare students for the future.

BETT conference in London 2019: Running workshops, showing attendees how to introduce students to computing in a playful, cross-curricular way. On the visible map of Africa KUBO is investigating continents and cultures. 

Mindstorm robots in action

This little video is from a project at a conference workshop at fablab@school 2015

How Robots Are Impacting Education In Europe

Articel in Robotics Trends, 2016

I 2016 Rikke was interviewed for the american magazine "Robotics Trends" about her use of Mindstorm robots in teaching:

How Robots Are Impacting Education In Europe

 

 

 

Playbased strategies & open-ended projects

Presentation from event (link):

Teknology and 21st century learning

Work-in-progress with "Future-Tech-Town Year 2060" in a formal school environment, 2016

Robotteknologi i læringsdesign til fremme af teknologisk dannelse

Skrevet og publiceret af Rikke Berggreen på: https://digitaldannelse.org/viden/ (d. 2. aug. 2017)

Uddannelse er en nøglespiller, når det kommer til at udvikle etiske standarder, at fremme moral, opmærksomhed, kritisk stillingtagen og bevidstgørelse for borgere i samfundet omkring implementering af robotteknologi(er) samt bevidstgørelse omkring robotters virke og adfærd som del af den teknologiske udvikling.

Det nytter ikke blot at overlade ansvar til marked og til virksomheder i udviklingen af – og i implementering af robotteknologi. Det er en (ud)dannelses-opgave at fremme bevidstgørelse omkring samfundsudvikling, herunder den indflydelse teknologier har og vil have i vores hverdag og i vores fælles fremtid. Både skole og uddannelse har en særlig opgave i at undervise i værdifulde og meningsfulde tilgange til robotter og robotteknologi, så vi (ud)danner børn og unge til at begå sig ansvarsfuldt og frit i det 21. århundrede.

Et faktum er, at skole og uddannelse er områder i samfundet, der er kraftigt præget af et forandrende curriculum med indhold, som lærere og undervisere skal følge og implementere i egen undervisning. Hvorledes kan vi gøre curricula mere fleksible og attraktivt inspirerende ved at give lærere inspiration og værktøjer til at gøre deres fag i skolen mere kreative, engagerende og inspirerende med brug af IT kreativitet og robotteknologier på curriculum orienterede måder?

Designtænkende læringsdesign kan anvendes som en pædagogisk metode til at kvalificere både elevers og underviseres læringsoutcome ved at arbejde i åbne projekter og med teknologisk fantasi i tilstræbelsen af kvalificerede, støttende, oplysende og nødvendige svar til en ukendt fremtid.

Vil du læse nærmere omkring pædagogisk-didaktiske tilgange til robotteknologi, udvikling af teknologisk fantasi, dannelse i det 21.århundrede og omkring implementering af robotter i læringsdesign, kan du gå ind på følgende link og downloade den fulde tekst skrevet af Paaskesen, R.B. & Nørgård, R.T. i PDF:

Designtænkning som didaktisk metode: læringsdesign for teknologisk forestillingskraft og handlekraft

Oplæg til Læringsdag i Horsens Kommune: "Eksperimenterende læringsdesign for demokratisk dannelse" (aug. 2017). Oplægget omhandlede hvorledes lærere kan undervise pædagogisk-didaktisk kreativt med teknologier i en designmetodisk tilgang. Der blev sat fokus på, at formålet med at inddrage teknologier i undervisningen er at bevidstgøre børn og unge omkring den teknologiske udvikling samt at klæde dem på til at tage bevidst og reflekteret styring over teknologien. Dette som værende del af nutidig demokratisk teknologisk dannelse.

RoboTech i Kulturugen på Klank Efterskole

Software-programmeringsfladen tjekkes efter før download til brick'en

Klank Efterskole fik sit første obligatoriske kursus for 9. klasser i faget RoboTech under elevernes Kulturuge i 2017. Alle 9. klasser blev introduceret til faget og fik afprøvet, hvorledes der praktiseres en open-ended tilgang til undervisning i den praktiske del af arbejdet med robotteknologi.

Valgfaget RoboTech er oprettet af Rikke Berggreen i januar 2015.